![]() ![]() So encouraging them to play on your server by allowing them to do their own research is something you want. They will generate the least amount of need for support and you can rely on them reading info you provide. It's true that not that many will do it, but the players that do are the ones you want on your server. If they know that you are using plugin X they can actually look it up themselves and find out neat things. So even if you hide that you are using a vulnerable plugin, you just as vulnerable.Īnother thing is that users can actually be helped knowing what plugins you use. Testing it out usually doesn't take very long. Not knowing if the vulenerable plugin is on the server has hardley stopped anyone. If an attacker knows an exploit of a certain plugin, they can try it anyways. While it is true that some plugins have exploits and bugs and a potential attacker could exploit them, hiding the plugin will barely do anything. "Prevent players from abusing bugs in plugins":įrom all three of the reasons this is in fact the most sensible one. Especially the standards like permissions. ![]() You are usually far better off using existing plugins in most cases. Survival servers may also have PvP enabled, meaning players need to survive against both hostile mobs and enemy players. In summary insiting on custom plugins is bad. Some survival servers are vanilla and dont make any changes to normal gameplay, while others use plugins and mods to add extra features such as an in-game economy and player run towns. It typically takes far less time to configure an existing plugin the way you want than having a custom plugin that does the same developed. The next thing that is a big issue is the time it takes to develop these plugins. In short in many, if not most, cases custom plugins are actually lower quality. And the other 5% account for the cases the plugin devs of the public plugins have no idea what they're doing or the server dev really know what they're doing. ![]() In 95% of cases the publically available plugin is just as good, if not better. I mean what do you think which plugin will be better: A plugin written by plugin dev with years of experience and the motivation to help people out with their plugin or plugin dev that writes it to a custom standard, most likely is not as experienced as the other dev and has not nearly as much chance to debug the plugins. Or that custom plugins equal good plugins. I don't know where the notion came from that a good server only uses custom plugins. There are so many missconceptions here at play that I barely know where to start!īut first things first. "Not letting the players know that the plugins are not self made": ![]()
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